![plants vs zombies adventures cheats plants vs zombies adventures cheats](https://i.ytimg.com/vi/dQ7pT_ycJhU/maxresdefault.jpg)
![plants vs zombies adventures cheats plants vs zombies adventures cheats](http://pa1.narvii.com/6318/b28b17fbf72b4969fc589b2126f4d812839ebbe7_00.gif)
Once you've completed the main path through a world, each of those core levels opens into a three-star system, with each star requiring you meet a different fixed challenge.Once again, Appletini is here to explain: Zombies 2 does something very clever to encourage replaying previous levels. Replaying the same levels over and over can get pretty dull, but Plants vs. Once again, these player may choose the optional IAP plants/upgrades, but those won't substitute for player skill.Īnother big fear with a free-to-play game is a forced grind, where the game basically makes you earn a certain amount of the in-game currency in order to progress, and you'll have to get it either buy ponying up some dough for IAP or replaying levels you've already beaten to 'grind' out enough to continue on. Struggling PvZ Players - Those who choose to repeatedly brute-force levels using power-ups instead of skilled play might look to the IAP if they're spending money faster than they're making it in-game, but that's entirely their choice, and PvZ 2 definitely isn't designed or balanced around that concept/playstyle largely because it defeats the whole purpose of the game.You may also choose the optional IAP items simply because you want them. Average PvZ Players - You will also not need the IAP, although you might need to use a power-up now and again (although not nearly enough to warrant buying coins).These players may choose to buy the optional IAP plants/upgrades if they want them. PvZ Veterans - You will not need the IAP, nor are you likely to need to use the powerups either (to be clear, the IAP currency is also earned in-game, and is only used to buy the one-shot power-ups not plants, upgrades, items, or levels).Paraphrasing that information a bit, here's how it breaks down: In that same post, Appletini goes on to explain who the IAP is geared towards and which types of gamers are likely to buy (or not buy) anything in the game.